[心得] スピード與ループ
スピードドライブは ループドライブの一種類に属していますか?
用上句話跑去拜請谷歌大神沒什麼結果,大樣是我寫錯了~
以前學球時練習過在沈球高點期前保留旋轉地碰回去,練了兩堂課後
還是不曉得這樣鳥鳥地碰回去有什麼用,問了答案…這居然是攻下旋
時的 speedo? 和我猜想的speedo還差真多,這絕對是在呼哢我!
最近板上掀起一股speedo的討論熱,我這種休閒咖雖然只管打的進就
好,還是好奇地去查了查維基。若照維基的分類,原來我一直都錯把
speedo當成power drive/loop kill/rush。看來那個教練不是在誆我
,只因我發力不好,咬不到球,所以沒有質量。
按照這種分類,是不是可以說speedo不是loop的一種,所以平常以為
稱作speedo的前衝弧圈,其實是另一種東西? 球種的命名總是為了溝
通稱呼上的方便,但再怎樣也多不過擊球時摩擦撞擊分配比例的變化
,對岸與國內前衝弧圈的英譯也不盡相同,討論時實在是容易因歧義
而誤解。
===========================摘自維基==========================
日文維基:
ドライブ(drive)
スピードドライブ(speed drive)
ループドライブ(loop drive)
カーブドライブ,シュートドライブ (curve & shot drive 內外側弧)
パワードライブ(power drive)
カウンタードライブ(counter drive)
對照英文維基分類與內容:
Speed drive
These strokes differ to ones from other racket sports like ten
-nis. The racket is primarily perpendicular to the direction of
the stroke, and most of the energy applied to the ball results
in speed rather than spin, creating a shot that does not arc m
-uch, but is fast enough that it can be difficult to return. A
speed drive is used mostly for keeping the ball in play, apply
-ing pressure on the opponent and potentially opening up an opp
-ortunity for a more powerful attack.
Loop drive
Essentially the reverse of the speed drive. The racket is much
more parallel to the direction of the stroke ("closed") and the
racket thus grazes the ball, resulting in a large amount of
topspin. A good loop drive will arc quite a bit, and once striking
the opponent's side of the table will jump forward, much like a
kick serve in tennis. Returning a loop drive may not be
as difficult to return as a speed drive; however, because of its
topspin, it is more likely to rebound off the opponent's racket
at a very high angle, setting up an easy smash (described below)
on the follow up. As the loop drive requires a lot of topspin,
players generally use their entire body to generate the movement
required. Variations in spin and speed add to the effectiveness
of this shot.
Chinese players categorize loop-drives in 3 variations based on
trajectories:
1. The "Loop"
The "Loop" produces a more pronounced loopy arc, with a higher
trajectory and extreme topspin, but is typically slower.
2. The "Loop Kill" ("Rush" in China)
The "Loop Kill" produces a flatter arc, with higher speed that
resembles a speed drive but with stronger topspin, typically
used for replacing speed drive or smash in "put-away" situations.
3. The "Hook"
Similar to a regular Loop, but carries a tilted topspin (or is
referred as the "top-side" spin), it bounces sideways and
downward upon hitting the table. Similar to but stronger than
the defensive "side-drive" described below.
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 61.228.206.242
推
03/14 13:30, , 1F
03/14 13:30, 1F
→
03/14 14:27, , 2F
03/14 14:27, 2F
推
03/14 17:08, , 3F
03/14 17:08, 3F
推
03/14 19:19, , 4F
03/14 19:19, 4F
→
03/14 20:43, , 5F
03/14 20:43, 5F
→
03/14 20:45, , 6F
03/14 20:45, 6F
→
03/14 20:47, , 7F
03/14 20:47, 7F
推
03/14 20:48, , 8F
03/14 20:48, 8F
→
03/14 20:56, , 9F
03/14 20:56, 9F
推
03/14 21:09, , 10F
03/14 21:09, 10F
→
03/14 21:44, , 11F
03/14 21:44, 11F
→
03/14 21:45, , 12F
03/14 21:45, 12F
→
03/14 21:46, , 13F
03/14 21:46, 13F
→
03/14 21:47, , 14F
03/14 21:47, 14F
推
03/14 23:24, , 15F
03/14 23:24, 15F
→
03/14 23:25, , 16F
03/14 23:25, 16F
→
03/14 23:25, , 17F
03/14 23:25, 17F
→
03/14 23:26, , 18F
03/14 23:26, 18F
→
03/14 23:26, , 19F
03/14 23:26, 19F
→
03/14 23:27, , 20F
03/14 23:27, 20F
→
03/14 23:29, , 21F
03/14 23:29, 21F
→
03/14 23:29, , 22F
03/14 23:29, 22F
→
03/14 23:43, , 23F
03/14 23:43, 23F
→
03/14 23:45, , 24F
03/14 23:45, 24F
→
03/14 23:46, , 25F
03/14 23:46, 25F
→
03/14 23:48, , 26F
03/14 23:48, 26F
→
03/14 23:49, , 27F
03/14 23:49, 27F
→
03/14 23:50, , 28F
03/14 23:50, 28F
→
03/14 23:55, , 29F
03/14 23:55, 29F
推
03/15 00:13, , 30F
03/15 00:13, 30F
→
03/15 12:53, , 31F
03/15 12:53, 31F
推
03/22 01:12, , 32F
03/22 01:12, 32F
→
06/14 19:34, , 33F
06/14 19:34, 33F
tabletennis 近期熱門文章
PTT體育區 即時熱門文章