The Five Tool Player
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Statistics and Production vs. Tools and Projection
Baseball is a game of statistics, and if you get good numbers on a team that
is known to play top competition, the scouts are likely to notice. Once the
scout shows up to watch, the statistics mean very little, actually they mean
nothing! The scout’s job is to see past the numbers and grade the tools
followed by the player’s makeup if the tools are sufficient. If a player
shows the tools he will create lots of interest. However, good tools are
expected to produce good results. Tools are number one but production still
counts, especially at the higher levels of college baseball.
A true 5 tool player will be drafted in the first round if he grades out very
high with the bat, after all, 5 tool players don’t grow on trees. The true
5 tool guy is very rare. That said, each of the 5 tools are nowhere near
equal in importance to each other in today’s game. Perfect Game uses an
amateur grading system from 1-10. The MLB uses a grading system of 2-8 or
20-80. For the purpose of this report we will be talking about the MLB
system. 80 representing the very best at the Major League level, 50
representing the average at the MLB level. It should be noted that there are
two grades, one based on present and one based on future potential. In most
cases here we will be talking about future potential.
The most important tools
If a position player has only one plus tool and is below average in the other
4, here are some possible results….
8 hitter – Below average other tools - MLB All Star, possible hall of fame
player.
8 power – Below average other tools - MLB All Star, possible hall of fame
player.
8 field – Below average other tools - possible utility player
8 runner – Below average other tools - means very little without other tools
8 arm – Below average other tools - same as above
OFP (Overall Future Potential)
When combining all the tools the overall grade can be higher on a three tool
player than a five tool player. Sometimes the grades are adjusted up or down
based on additional information or opinion of the scout doing the grading.
Here is an example of how a player with three above average tools could be
graded higher than a player with 5 above average tools.
70 hitter +
80 power +
70 arm +
40 field -
30 runner –
58 OFP
55 hitter +
55 power +
55 arm +
55 field +
60 runner +
56 OFP
Also the same overall grade can describe two completely different players
based on the tools graded the highest.
70 hitter +
80 power +
70 arm +
40 field -
30 runner –
58 OFP
30 hitter
40 power
80 arm
60 field
80 runner
58 OFP
The first player with a overall 58 could be an all star and potential hall of
fame type. The second player with a 58 could be a utility player or lifetime
minor leaguer. Of course, there is nothing certain about any of this.
Some present tool grades (i.e. hitting and fielding) are educated guesses to
a degree. Those are the tools without accurate measurements and often one
scout could grade the same player differently than another scout. Statistics
mean very little until a player reaches the Major Leagues. At that time, in
a perfect world, the “true” 80 power guy becomes the top HR hitter (or one
of them). The “true” 80 hitter leads the league in hitting (or is one of
the leaders). At least that is the way it should work out, but once again
there are no certainties involved in any of this. Obviously there are many
things that could keep a player from doing what he is capable of doing,
usually injuries being the number one reason. Before the Major Leagues
everything is based on an educated guess (projection). That is why you can
see a high school player who is hitting .500 receive a low grade for hitting,
while someone who shows lesser stats with better raw ability might be graded
much higher. The thing to keep in mind is that there can be a big separation
between present day ability and projected ability. It’s like trying to see
into the future in a way.
Scouts
Comparisons and experience allow some scouts an advantage when it comes to
making these predictions. Will the tools play, are they usable, lots of
stuff to think about, even before taking the players makeup and mentality
into account. The good scout needs to have some unique talents. He needs to
be well organized and a hard worker. He also needs to have the mind of a
detective and the memory of an elephant. He needs to account for his
expenses and be able to write reports. He has to brave the weather and the
less than polite and less than helpful people he will run across. Long
hours, lots of traveling, lack of sleep, and often skipping meals. He has
to have great knowledge of the game and the mechanics involved and he needs
to love what he’s doing. Then he should always represent his organization
with class and integrity. But above all he has to have the ability to look
beyond the obvious and predict the future. Having done a lot of it myself,
there is no one who respects good hard working baseball scouts more than I
do. There is no such thing as a good lazy scout!
Back to the 5 Tools
Taking the 5 tools (there really are more than 5 tools, but staying on topic.
Each of the 5 tool categories will have their own set of categories. ie.
Fielding grade includes evaluating things like footwork, range, hands,
instincts, mechanics, etc. all which help make up the grade for that tool.
Running – Pure running speed, usable speed, quickness (first step), etc. It
’s very easy to grade pure running speed, the stop watch does that.
However, when considering future potential, what you see is not always what
you get. Some runners will slow down as they grow older and mature
physically. Others might get faster as they grow older and mature. Some
will stay pretty much the same. We have seen high school kids who grade out
low in power and very high in running, turn into better power hitters than
runners in the end. With baseball talent, it’s not always a “what you see
is what you get” thing. Too many changes take place, too many variables,
too many surprises. Things like body type, bloodlines, physical maturity,
etc. play a part in projecting a player’s tools and even profiling that
player.
Fielding – Statistics are basically meaningless when grading fielding. Even
at the MLB level statistics can sometimes be misleading. Though now days
sophisticated formulas for making statistics more meaningful are gaining
popularity. Some of the greatest shortstops broke records for making errors
before reaching the major leagues. Scouts look and evaluate the actions,
athletic ability, feet, quickness, range, body control, instincts, etc. The
arm also plays heavily into fielding at specific positions. Fielding ability
is a combination of natural talent and repetition. The repetition is easy to
take care of, so it’s the natural ability that means the most to scouts.
Sometimes mistakes are made by over grading the young guy that has had the
most repetitions above the guy with the most natural ability. Often a
fielding grade will cause scouts to profile a player at a different position
than the one he was graded on. i.e. Justin Upton was a shortstop in high
school, but we graded him higher as an outfielder. He had great tools, but
graded lowest at fielding as a shortstop. That same fielding grade as an
outfielder was much higher. He profiled as a MLB outfielder… actually as a
MLB centerfielder he graded off the charts.
Arm – There are many things to consider when grading throwing ability. The
most obvious and most important is arm strength. Obviously the throwing
grade is position specific. The order of the tools that are most important
change from one position to another. Most scouts watch and grade based on
their experience. They see if the ball leaves the hand cleanly, the
trajectory of the throw, the accuracy of the throw and the speed of the ball
as it arrives at the target. We always use a radar gun to get a velocity
reading and have someone in the stands grading on eye sight alone. Most of
the time we have found that the highest graded arms will also have the best
velocity readings, but not always. This is a phenomenon we call the power
arm vs. the speed arm. We have seen outfielders throw low 90s on the gun but
their throws lack finish, often reaching the target with very little on the
ball. These would be the quick arm guys. Then there are those who might
throw with a bit less velocity, but the ball carries better and reaches the
target with lots of force. These would be the power arm guys. The same
thing holds true for pitchers. Some fastballs lose more speed than others
from release to the plate. I don’t think it would make much since to a
physics professor, but the gun seldom lies and we have seen it many times.
Grading the arm is not real difficult, in fact it becomes fairly obvious when
you see a better than average arm. In most cases a good arm will stay a good
arm or even improve, but there is a problem involved with this tool. Injury
can change this tool drastically. And everyone knows that arm in juries are
very common. The arm can improve a lot, but it isn’t likely that a below
average arm will become anything better than average in the future. There is
some room for projection based on physical maturity and improved throwing
mechanics. Of course we are not discussing pitchers here and that is another
topic by itself.
Power – Two major categories… Raw power and Consistent power. Raw power in
its simplest form relates to distance, but can also show up by watching the
swing and the way the ball comes off the bat. Also with wood, there is a
distinct sound that is hard to describe but every scout knows it when he
hears it. When scouts are at a complex with several fields, you can see the
heads spin when that special sound is heard. Consistent power relates to how
often a hitter can hit the long ball. It’s not good enough to count
homeruns at the amateur level, they need to be homeruns that travel enough
distance to be counted. There are even certain minor league parks that can
cause misleading power numbers. Both of the above, raw power and consistent
power mean quite a bit. Raw power can not be overlooked, just like the
pitcher with the most powerful fastball can’t be overlooked. Prince Fielder
showed raw power before he showed consistent power. Now he has consistent
raw power! Consistent power can be somewhat associated with hitting as much
as power. The ability to hit consistently (square up) with power is the most
prized tool of all. But when grading a young player you must always consider
and guess what will happen after he has physically matured, is trained
properly and gained the necessary repetitions to realize something close to
his potential. Power is often the latest tool to appear. Sometimes good
hitters will realize their power potential later than with the other tools.
It can be a real guessing game for scouts when watching young players.
Power can be over-rated at times, the most important ability involves making
consistent good contact. There have been many who possess 60-80 raw power
who actually ended up with a 50 or less power grade in the end. But no one
can overlook the kid capable of hitting a baseball over 400’ with a wood
bat. In most high school prospects who are said to have all the tools (5
tool player) the one tool that might be over graded is power. It is often
the one grade missing when considering a player that might have 5 tool
ability. That is because it is very difficult to come up with an accurate
projection in most cases. There simply aren’t many high school players that
scouts are willing to project to become above average power hitters in the
Major Leagues. Those that do show that ability usually go very early in the
draft. i.e. Prince Fielder, Eric Hosmer, ARod.
Hitting – By far the major tool these days. Most outstanding hitters have a
chance to become power hitters even if they don’t show average present
power. Once again this is not a statistical thing at all when looking at
amateur players. The basic ingredients are fairly obvious, but there is so
much more involved. Hitters need to be followed closely once they are graded
highly. There are too many ingredients to go over here. It would take a
book to go over all the things that go into making a successful major league
hitter. Of course, like in the other areas, repetition is something that can
be provided if the player has the necessary natural talent. Batting practice
is extremely important to scouts. Once a scout sees what he’s looking for,
he will want to see as many live (in game) at bats as possible, preferably
against quality pitching. Once the physical ability is recognized and
confirmed, the scout glues in on the mental side. Many potentially great
players have lacked the mental ability to realize that potential. Everything
is scrutinized, but the quick smooth aggressive stroke that creates excellent
controlled bat speed with good balance and rhythm and showing good hand eye
coordination, stands out. Sometimes an amateur hitter shows plus ability but
has bad technique or mechanics. Scouts have to determine if faulty mechanics
can be changed and if so, how good the hitter might end up being.
More About Scouts
Anyone who thinks that being a good MLB scout is easy, just doesn’t know how
much goes into it. Often described as an inexact science… and it really is.
It takes vision, imagination, experience, it is all about predicting the
future. Just as there are extremely talented players, there are extremely
talented scouts. The easy part is watching a baseball game and identifying
the best present day player. That is relatively easy, but it is very
important because often the best present day player is in fact the best
prospect. But not always and seldom is that best player good enough.
Back to the hitting tool
Think about it… How good will that hitter be in 4 or 5 years? How important
is it to get that prediction right? After all, hitting has become the most
important tool of all. The stats don’t play much of a role for an amateur
unless they come at the highest possible level. Only if that hitter is
facing pitchers who are also top prospects would statistics mean much of
anything and that just doesn’t happen at most levels of amateur baseball.
The only time high school stats might mean something is when the stats of a
high profile prospect are poor. This can cause concern and some doubt, it
doesn’t make sense when a top prospect is striking out a lot or getting a
low number of extra base hits against normal high school pitching. However,
once in professional baseball, a player can hit his way all the way to the
top. The player that puts up great hitting stats will likely keep moving up
the ladder until he either finds the level he no longer produces at or until
he reaches the top… The grade will not count so much any longer, the
production and results will. Then again, the big time prospect with the
highest grade might still keep moving up based on potential. It works both
ways… Production and Potential. It’s just that potential trumps production
at the high school level and often even at the college level. At the
professional level it tends to turn the other way around.
5 Tool Players… There really aren’t very many, by whatever standard one
wants to use to describe a 5 tool player. If a player grades 50 across the
board… he is being projected as an average Major League player. Of course
being average at everything is very good and should get him a good career if
he progresses as predicted. Even if he is slightly over average in all 5, he
will need to improve in order to be a top player. He will simply be above
average in everything, which is better than someone who is only above average
in two or three areas. Of course, the 5 tool player also has a good chance
of improving enough to be a super star down the road. Remember? Scouting is
an inexact science! The two tools that can make someone an all star and
potentially a hall of famer both involve the bat. The two tool player can
and often is the highest draft pick. Now the exceptional 5 tool player who
has it all (very rare) who also has the mentality and makeup… Is the most
coveted of all. They just don’t come around very often. The best 5 tool
player example of all time… Willie Mays!
This is a brief look at some things that are often misunderstood. There is
so much more that could be added and it would still be misunderstood. There
are several who are close to being 5 tool types, there are very few that
really are. That is the reality about 5 tool players.
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